December 3, 2007 (LPAC)-- The French media giant Vivendi is merging

Vivendi's Blizzard created and operates, World of Warcraft, the most popular online killer game. It is infamous for the fact that one of its 9.3 million subscribers, a South Korean, dropped dead after playing the game for 50 hours straight, because he refused to eat and sleep. Activision operates Spider Man, the Call of Duty and Tony Hawk franchises.
This is not just a business deal, but aims at bringing this sickness out of your child's bedroom into the living rooms, where the entire family now can become victims and psychologically trained killers.
This "next-generation digital entertainment company," the Guardian writes, will see Vivendi holding 52% to 68% of the new company to be called Activision Blizzard, which will now surpass the size of Electronic Arts, which operates The Sims and Medal of Honor games. It will become the biggest computer game operation in a $30 billion market.
The Guardian writes, "The merger comes as next-generation devices move video game consoles from their traditional home in teenagers' bedrooms to the living room, with DVD players and internet connections making them the hub of the digital home."
Guardian quotes Activision's chairman Robert Kotick, as saying: "Consumer engagement [with games] has changed, whether it's the impact of social gaming, or the Wii, where the physical interface now invites an entirely new audience, or the type of community being built in World of Warcraft, that is much more of a social network experience. It is not really just a video-games company any more, this is the next-generation digital entertainment company we are building." With this deal Kotick said, "We become the world's largest, most profitable pure-play video game publisher; we touch every geography."
At the end of the Guardian article they publish an "Explainer" under the headline "Virtual guns, real-life gangs" then write: "World of Warcraft... is the world's most popular massive multi-player online role playing game or MMORPG. Launched in late 2004 it sailed past the nine million users over the summer making it the largest virtual gaming world on the internet. Players pay a subscription to play and can then pick from a host of character races and types and start marauding around a vast online world, teaming up with other players on quests to gain experience, greater power and wealth, or just generally create havoc. The market for subscription-based MMORPGs is forecast to reach well over $1.5 billion by 2011, according to Screen Digest. Other games include Runescape, Legend of Mir 3 and sci-fi adventure Eve. These worlds are generating money for entrepreneurs - sometimes criminal - in the real world. The offline sale of goods, which players use online is estimated to be worth £750m a year. The desire to acquire virtual money or weapons without playing, has created a booming industry. In Shanghai, gangs pay gamers to amass money and weapons online which they sell on to Western players."
Ridiculous as this may sound, this is no mere “gaming” fantasy; most of these gaming industries are engineered around the fascist policy of ‘Revolution in Military Affairs’ (RMA). More so, an Italian intelligence source living in the diaspora suggested Vivendi should change its name to Morendi.
What has been written implicitly in the RMA policy is the inducement of mass suicide killers and victims in society. LPAC will be uncovering the sources orchestrating this anti-nation-state policy, some of which is covered in the new LYM pamphlet (PDF Version): Is The Devil in Your Laptop?
Stay tuned for more on this subject.